Atlantis: The Lost Tales July 15, 1997 Solution by Willem van der Veld TABLE OF CONTENT Introduction Atlantis Meet Agatha Fisherman's cabin Hidden passage in palace Alley at the inn Inn First garden Rat catcher Room with dolphins Second garden Tower with flying vessels Carbonek Underwater cave Prison camp under the hill Old woman's cave Killing the white beast Returning to Atlantis Visit the Rat catcher again The throne room Room with the statues Meet Anna, fisherman's daughter Visiting thether islands The islandf the white bear First islandf the standing God Second islandf the standing God Last return to atlantis Of whales and dolphins The mazef the minotaur The endf Atlantis LIST OF PUZZLES and MAP OF CARBONE Planetarium puzzle (planetarium room) Chessboard puzzle (Rat catcher) Snake puzzle (underwater cave) Chicken puzzle (old woman) Snake puzzle (old woman) Rat puzzle (Rat catcher) Throne puzzle (throne room) Tile puzzles (tower entrance) Figure puzzles (secret entrance walls) Star puzzle (islandf the white beast) Crab puzzle (first islandf standing God) Statues puzzle (second islandf the standing God) Mapf Carbonek Introduction All screen shots in this solution are from Atlantis, © Cryo Interactive Entertainment They were simply captured using the "print screen" toolkit! This is at least the third adventure game using the Atlantis myth that has been produced during the last two years (thether two are Timelapse and Arkf Time). Thisne has itswn charm, though it's the "toothless version" (look at the characters). The 3D engine makes you a little dizzy in the beginning, but you get used to it. There are some flaws in the game, but not very irritating. However, the autosavingption is a very bad choice. It doesn't save at the right spots and sometimes you have to replay long sequences. By mistake I bought the Dutch version so I had to do with the usual terrible voice acting. Therefore the namesf the characters may differ from versions inther languages. I have to apologize for my language errors, but I don't think they will cause serious misunderstandings. I use some abbreviations in the walkthru, (AS) for automatic scenes and (DB) for the dialogue boxes. Any feedback is welcome.(wg@xs4all.nl) ATLANTIS Meet Agatha Go to the guards (DB). Climb stairs. At your right you will see two stairs. The leftne leads to the palace, the rightne to the town. When you look up you will see three towers. The leftne is the the tower with the lift, that you will use later in the game to go to the tower at the right (in the water), where the flying vessels can be found. The tower in the middle is the tower next to the throne room and yes, you will be able to visit this tower too. Go tother guards (DB). Show your badge. Climb stairs. You enter a square and will see two big doors ahead, leading to the throne room. At your left and at your right are two wings (left and right wingf the palace). Go forward, turn left, forward and climb stairs in left wing. Turn right and go to thether sidef the building. Open door and enter the room (AS). Forward (AS). Forward, left and clickn the men with the mark n his head (Maljanz). Choose thumb down (AS). Talk to the girl (Agatha) and choose thumb up. Leave the room and go back to the stairs (you may choose thether way around now). Down again, go forward, right and down the stairs. Turn left, forward, left and climb the small stairs to enter town. Go to the right and speak to the woman. Turn, forward, right, go up the small stairs, walk straight to the wall and turn left. Speak with the sitting man, who will tell you that the queen has been attacked at the road at the coast. Fisherman's cabin Go back to the place where the game started. Go alongside the houses and speak with the man at the passage between the houses (much later in the game this passage will be used to go to a secret door in the walls). Go straight (follow the the walls). At the crossroad, go straight and talk to the guards (DB). Show your badge. Don't ask about the consul (man with black eye mask, Creon)r try to pass the guards, for you will get killedr imprisoned. Go back to the crossroad, turn left and go right to the boat. Talk with fisherman (Actyon) (DB). Show your badge. In his cabin talk with fisherman (DB). He will give you an earring. Hidden passage in palace Go back to the palace. In the thrown room you will be questioned by the consul. When you are asked about your findings, choose thumb down. Go back to Agatha and talk with her. Go back to the square. Go to the passage alongside the right wing and talk to the man called Lascoyt (DB). Show him the earring you got from the fisherman. After some dislodges, he will give you an amulet that looks like a sheep. Lascoyt will distract the guard around the corner. When he leaves, wait a moment, go around the corner and enter the door at your right to enter the right wing. In the second hall in frontf you you see another guard. Go quickly to the left to hide. When your hear that he is walking away (twor three steps), go to the second hall and immediately turn left and climb the stairs. You are in a room with a stone lion. At your right is a room with a planetarium. At the endf this room look down and clickn the controls. Planetarium puzzle (planetarium room) The left handle moves the sun. Turn it until the sun is at eight. Turn the right handle until the moon is between the sun and the earth. There must be a straight (diagonal) line between sun, moon and the yellow dot (atlantis)n the earth. Now the sun, moon and earth will flicker and you will see that the lionpens his mouth. The picture has to looks like this: [planet.jpg] Go to the mouthf the lion, step forward and put the sheep from your inventory in his mouth. At your right a secret passage willpen. Enter the passage. Put the earringn the wooden door in frontf you. Enter prison chamber and jumputf the window. Alley at the inn Don't take the long corridor, but turn left and go around the corner. Go straight (at your left and right are two gardens with iron gates) towards the waterside. Turn right, forward, turn right. At your left you will see a stair alongside a house that leads to its top floor. At the endf this passage you will see a man sittingn a bench. Talk to him. Go back to the house with stairs. Climb the stairs, turn left, forward (the door at your left will notpen, as most doors in the village), forward again and turn left. Down below you will see a man walking in the alley (if you go to this alley, he will kill you). Move forward and turn right. Look down and get the flowerpot. Watch the guy and estimate when he will pass your position (make sure that the railing is horizontaln your screen). Throw the pot when he is right under you (if you throw the plant at the wrong moment, he will throw his knife at you and kill you). Go down to the alley and take his knife. Inn Leave the alley. At your left is the entrancef the inn. Enter the inn and move forward. Lascoyt will talk to you. Talk to him again (DB). After the dialogue, Meljanz will enter. After he finishes (and you have to be very quick here), you are facing him. Turn left 45° (facing the stairs), go forward, turn left, climb the stairs, turn left, forward, turn left. Look down and cut the rope. Use the ropen Meljanz below. You will swing to the front door. First garden Outside, you will hear a women's voice (Agatha). Hurry back to the passage with the two iron gates. Open the gate to the left (thether ne is closed) and talk with Agatha (DB). She tells you to spyn Creon and you agree to meet afterwards in thether garden. Go to the cornerf the garden and take the ladder. Go to the bench in thether cornerf the garden and put the laddern it. Climb the ladder, put it in your inventory, turn right (you now have a nice viewn the ther garden), go forward and turn left. Put the ladder across the passage and climb through the window. Go through the door to the secret passage. Take the crowbar. Turn around and look at the left sidef the wooden door. Use the crowbarn the dark hole in the wall. Take the "key" and walk towards the cat at the endf the passage. Use the keyn the hole (upwards to the left). A door to a secret room pens at your right hand. Rat catcher Chessboard puzzle (Rat catcher) Talk with the Rat catcher (DB). Accept hisffer to play the game and listen to his instructions. Look down and clickn the board. [board.jpg] Clickn the upper figure to start the game. You can move two steps with this figure; thether two figures (that try to kill you) can nly movene step at a time. Sometimes you will be able to see the hidden queen. The aim is to move to the same spot as the queen does. It's rather simple to succeed. When you replay the game, you will see that some sequences will repeat (in which the queen appears at the same spots). Innef these sequences the following moves will bring you to the queen: B2 / D2 / E3 / G3 / G5 / G7 / E7 / C7 / C5 Room with dolphins After your conversation with the Rat catcher, you will fall through a trapdoor (AS). Go to the triangle figuren the wall and push the star symbol. This willpen a hole in the ceiling at thether endf the room. Turn around and go to the fountain with the dolphin and mermaid. Move to the right side, turn and enter the fountain. Take the harpoon. Go to the hole in the ceiling and click with the harpoonn the hole. You will hear that Creon has kidnapped the queen and tries to find the hidden knowledgef Atlantis in the templef Ammu at at Carbonek (AS). Put the harpoon back in its place and push the star to close the hole. Now go through the door. Wait until you see that the guard climbs the stairs to the room with the stone lion, then quickly go through the hall, turn left and climb the stairs at the endf this passage. In this room (notice the carcassf a whale at the ceiling) there are two guards. When you step upon the red carpet, the floor will crack. After three cracks, the guards will seize you. When you are at the topf the stairs, don't go to the right (on the red carpet) but move forward and follow the left wall. At the end turn to the right. In frontf you are the guards. If you move quickly, they will not notice you. Move two steps forward (towards the first guard), then turn to the right and move forward (you hear a second crack). Turn to the left and move forward, so that you will be behind the backf the first guard. Clickn the cupboard (it will fall downn him) and you will be able to jump through the window Second garden Go to Agatha (AS). The guy next to her (Carven) says that he will watch the gate, but this traitor will return with a guard. Talk with Agatha (DB). After the dialogue, Carven will attack Agatha with a knife and a guard will attack you with a spear (AS). Kill the guard with your knife. Agatha takes caref Carven, but will die. Take her bracelet. Go to the first garden and enter the palace the same way as you did before (with the ladder). Go through the secret passage to the room with the stone lion. Go halfway down the stairs and listen again to the footstepsf the guard. Move quickly to the front door. Outside, move forward, turn right, forward and turn right. Enter the second doorf the right wing, which leads to the left tower (and to the second cd). Tower with flying vessels Go to the elevator and use it (handle below). Leave the tower and you will see a long passageway to the tower with the flying vessels. Outside to your left ladies and gentlemen you will see the middle tower, next to the throne room (at some spotsf this passage you are able to bendver the railing, which makes you very dizzy and crying for your mom same goes for the walls in the town below). When you cross the passage you will face a door. You may go to the right and explore this partf the tower (and enjoy the view), for latern you won't be able to this again. Otherwise, turn left and go to the first ship. Enter the ship and move towards the seat. You will take a nap and Hector, the brotherf Agatha, will wake you up (DB). Show him the bracelet and he will fly you to Carbonek. CARBONEK Underwater cave Hector will guard the ship while you try to find queen Rhea. You may explore the island, but you may get caught. It's however advisable to explore, for you have two escape two times and run like hell, and when you don't succeed, you have to replay rather long sequences. The picture above is the poor resultf my efforts to draw a mapf the island. It's difficult to determine the positions for the interface doesn't supply a compass. Turn around and move forward. Turn left and follow the road to the bridge. Memorize this route as it is partf your first escape route (red linen the map) . Don't cross the bridge, but take the left road and jump into the water to swim to the underwater cave. At the endf the passage in this cave you see a snake puzzle. Snake puzzle (underwater cave) It has six tiles that can be movednlynce, clockwise (cw)r counter clockwise (ccw). You may reset the puzzle by clicking in the middle. Clickn tile ccw// eccw// ccw// accw// bccw// bcw. This is the result: Prison camp under the hill Enter hole (chimney). Don't talk to the woman, but show her your badge. Walk to the chest andpen it. Take the priests clothing (mom, I am a purple dress now). Return and take the bottle from table. Move towards the guard andffer him a drink so that he will let you pass. Go forward two times.Turn left and move forward. A guard will stop you. Offer him a drink. Turn around and move forward (you are facing the wall). Turn left and move forward. In frontf you there is another guard. Turn right and move forward. A guard will shout at you (he is guardingnef the two entrancesf the hill as you will notice latern). Give him a drink too, turn around and move forward. Behind four pillars you will see another guard. Take the left passage. Now you will hear some voices. Get the branch from the ground and put it in your inventory. An automatic episode will follow. Afterwards approach the guard. Knock him down with the branch. Move forward to the door, turn and clickn the guard. You will hide his body in the cell where Queen Rhea is imprisoned. Talk to Rhea. Clickn the guard to take his clothes and give the priest clothes to Rhea. Turn around and wait until she says she is ready. Talk to her (DB). Talk to her again (to remove her eye mask). Leave cell. Move forward and take the left passage. Keep going to the left, until you are in the room with the beds, turn right and walk to the guard in frontf the kitchen. Talk to the guard (DB) and clickn the lowest icon. Enter kitchen and climb through chimney. Jump in the water again, look at hole in ceiling and go through it. You now have to follow the first escape route (see map). Double clicking the left mouse button speeds things up. I preferred to click the left mouse and after that the escape button. Facing the cave from which you escaped, turn right. Forward, turn left, forward, forward, little to the right, forward, forward (going down), cross the bridge and go to ship, forward, forward and at end turn left, forward, turn right. After a conversation sequence follow the second escape route (see map). Turn to the right to provoke the guards, turn around to the left (opposite direction) forward, forward, across water, forward, turn right until you see a free path, forward, forward, left and forward. Screen darkens, wait until voice says topen your eyes. Old woman's cave Chicken puzzle (old woman) After the automatic dialogue, you are asked to solve the chicken puzzle. [chick1a] The result looks like this. [chick1b] Pull the chord at the right side four times to get the eggs. Snake puzzle (old woman) The witch asks you to solve a second puzzle, the snake puzzle. Each snake must get his egg, but can't cross the pathf another snake. Put the eggs in the holes and clickn the heads to move the snakes. The result (except for the last snake)looks likes this. [snake2b] After a dialogue, she gives you a third task. You have to look for "a feathered murderer high", wash it in the water near the signf the beast, kill the white beast, take "the thing"f its nose and put its blood in a bag. Killing the white beast Go to the hill (at the spot marked 4n the map) to find a bow with arrows. Go to the river 5 to the stone with the beast figuren it and drop the bow in the water. Turn around and go to the crossing at 6 Thereur two paths here,ne that goes to the temple andne that goes (north) to the bridge. You will hear the bushes. Take the bow from your inventory and wait. The beast will appear from behind a rock, first at the path that goes to the temple and then at the path that runs north. When you miss it, take the north part, turn around 8 and wait. The beast will cross the path coming from the right. It isn't easy to kill the beast. At the spot marked 8 I had the best results. When the beast appears, aim the arrow head at it, e.g.n it, in the middle, and keep it there while the beast tries to cross the path (don't rush, follow it slowly with the arrow head). When it crosses, shoot. Take the thingf its nose and put the bagn the blood. Return to theld women. After after a conversation, you will take a nap. In the automatic sequence that follows, you will witness (as anwl) how Creon's men worship Sa'at at the temple and discover the hidden knowledge (a head that speaks). When you wake up, first talk to the witch (several DB) and next to the priest. Leave the cave and you will be transported to Atlantis and disk 1. Returning to Atlantis You arrive at the fisherman's place. Talk to him. Hector and Rhea are gone again. Go to cabin, talk to Actyon and you will go to sleep. Visit the Rat catcher again Next day visit the Rat catcher. Take the way through the village (enter the palace with the ladder), for the guards at thether stairs (to the throne) will stop you. Talk to the Rat catcher. He will ask you again to play a game. Accept. Rat puzzle (Rat catcher) [ratgame] You start with five chances (rats). The rat has to fall to the bell at the bottom. Press button (1)to start the game. Press button 2 and 3 (keep pressing button 3). Press button 4 and 5 (keep pressing button 5). Press button 6 (the belt has to rotate to the right). With button 8 you shoot the rat upwards and the aim is to get it in the hole at the right side. In the red square you see the right positionf the vshaped figure to do this. However, this figure rotates, so you have to calculate. If you press button 8 not long enough, the rat won't get utf the tube. If it goes wrong, you may press buttons 6 and 7 in rder to get the rat back in the tube. If it goes right, the rat will appear in the left hole. Press button 9 several times, for the rat has to fall down. If it falls down, press button 10 (hold). Don't try to kick the rat with this button (whichperates the foot); just let if falln the foot. When you have solved the puzzle, the Rat catcher tells you to look under the throne and gives you a ballf glass. Then you will fall through the trap door again. The throne room Put the ball in the hole in the wall. You will see this picture, that you will need inrder to solve the throne puzzle. [thronea] Turn around and walk down the corridor until you arrive at a wooden door. Take a deep breath, for a fight is coming up. When you enter, you are welcomed by the men with the markn his head and a soldier. After the dialogue, quickly turn left, grab the vase and throw to the guard to the left. Now turn to the right and move forward to see your surprising talent: you dive between the legsf yourpponent. Click n the door at the right, turn around and take the spear. Click the spearn the door to block the entrance. Now proceed to the backf the throne. Clickn it and you will see the throne puzzle in closeup. At the top and bottom are four handles to move the stars, suns etc. At the bottom in the middle there is a button to activate the hidden trap door under the throne. When you solve it, it looks like this. Throne puzzle (throne room) [throneb] Room with the statues Go down the stairs, turn to the left and walk down this long corridor. Climb the stairs. Look at the figure at the ground and clickn it. It this tile puzzle you have to complete each figure. When you have solved a puzzle, a statue will arise in which another piece is hidden. With this new tile you can complete the next larger figure. Start with the smallest figure. Click the right mouse button to get this figure horizontal at the bottom. Pick up the tiles with the left mouse button, rotate them with the right mouse button. The first tile lies already at the right spot. Tile puzzles (tower entrance) [tile1] When you have completed the first figure, go to the statue that has emerged. Between the tail and the leg you will find a new tile. Click with the new tilen the figuren the ground. [tile2] On the second statue the tile is hidden in the middlef the right arm. [tile3] On the third statue you will find the new tile in the neck. [tile4] When the last figure has appeared, clickn its mouth. The mouth turns and clickn it again. Now you are able to climb the middle tower next to the throne room. Go ut and turn to the right, where you will find a fork in a niche. Return and climb the stairs to the topf the tower. Click with the forkn the brown spot at the bottomf the tree and you will get another ballf glass. Go back to the room with the statutes and click n the hole in the ground.Theld woman will appear and tell you what your next destination is. Clickn the hole again to return to the square beneath the throne. Take the left corridor and at the end click with the forkn the puzzle. Figure puzzles (secret entrance walls) It's easy to solve it, but here is a sequence that will complete the figure (columns A/B/C, rows 1/2/3). You can use this sequence too with thether two puzzles we have to solve after thisne. B3A3// C3B3// C2C3// B2C2// A2B2// A1A2// B1A1// C1B1// C2C1// C3C2// B3C3// B2B3// B1B2// C1B1// C2C1// C3C2// B3C3// A3B3// A2A3// B2A2// C2B2// C3C2// B3C3// A3B3. Meet Anna, fisherman's daughter Now go to the fisherman's cabin and talk to him. He will give you a crystalf the motherf his daughter Anna, who will fly you to your next destination. Go back to the palace and town andpen the secret door in the wall again. Return to the square beneath the throne, turn around and take this time the right corridor. Solve the puzzle with the same sequence. Go back to the square beneath the throne, turn around and take the corridor at your right. Solve the third puzzle. Now leave the palace in the same way as you did before (planetarium room, secret passage). Outside, go to the house with the stairs and talk with the woman. Go to the main stairs and enter the house at the right side. Talk to the woman (Lona) and afterwards to Anna. Go utside. Anna will kick you and disappear. Go the inn. After the dialogue, move forward andnly talk to the man with the bandagen his head (Servage), not with the man with the beard. Click the icons in thisrder: soldier, Anna, Creon, Queen, Servage. Climb the stairs and enterther partf the inn. Move forward (you will hear some voices) and enter the room to your right. Gout. Servage ffers to help you. Accept (thumbs up). Enter thepposite room. After the dialogue, talk to Servage (to your left). Talk to him again (Creon icon), again (Creon icon) and again (Servage icon). Leave the room with Anna. After an automatic sequence you will hide in the first garden. Show Anna the crystal and your badge. Enter the palace with the ladder and go to the tower with the elevator in the same way you did before (when you enter, you have to insert the third disk). Use the elevator an look for a sack innef the corners. Talk to Anna, click with the sackn her. Take sack and leave. After the conversation with a guard, go to thether tower and enter the first ship at your left hand. Move towards the seat and turn. Anna will appear again and bring you to the first islandf your cruise. Visiting thether islands The islandf the white bear Head for the igloo village. Talk to the natives and show them your badge. One native (Kotchak) will tell you the historyf his tribe. When Anna touchesnef the painted skins, you are knocked down and imprisoned. Look at the painting with the dolphin and use you knifen the rope. Use the rope with a piecef woodn the floor, look up and click with your so cleverly composed tool at thepening. Outside you will be able to get innly two igloos at a time; when you enter a thirdne you will be imprisoned again. Go to the igloo in which a fire burns (in the centre) and take the piecesf wood between the figures. Outside, turn to the left and move forward closely to the leftf the igloo. When you turn, you will see an igloo behind the central igloo (thene with fishes hanging in frontf it). Go to the igloo next to it (at the right, it has some water in frontf it). Star puzzle (islandf the white beast) Enter the igloo and click with the wooden pieces at the figuren the ground. With the left mouse button you can pick up the pieces, with the right mouse button you can turn the pieces. You have to match the symbolsf the pieces with the symbolsf the figuren the ground. This is the result: [star] Go through the hole in the ground and take the right passage. You will see a secret place where the natives worship their God. Don't enter, but when the natives see you, quickly turn around, take the left passage and enter the secret place from thether side. Turn around and close the door. Go to the statue and take the mask. An automatics episode will follow (the natives will think your are their God). Free Anna with your knife. Look at the statue. Talk to Anna and ask her to look at the statue. Talk to her again (clickn crystal icon). When she says that she sees a star shaped figure, turn right and go to the mosaic with the star figure (at the left sidef thepen door). Clickn the figure. After the sequence turn right and go to the next ne (repeat this for the figures with the child, man, woman, sun and moon). After this sequence take the statueff the bench next to Anna and leave the scene. Outside, go to the place where your ship has landed. After the automatic episode that follows, don't return to the village, but go to the right in the directionf the cave. You see a bear in frontf the cave and to your left a pillar (pilef rocks). Turn left to go to the rocks, turn around and take the left passage alongside the rocks. Turn left. The bear will rise, but don't wait and return in the direction f the rocks. Take this time the right side and go through the cave. Move forward to the man at the ship and another automatic sequence will follow. First islandf the standing God When the ship has landed talk to the man (Jomar). Leaving the ship, he will take his crystal with him and it seems that becausef this the ship crashes. Talk to the King (Hona Ly)f the Para Nua. After the dialogue go down. At the spot with the crab puzzle, take the rope. Crab puzzle (first islandf standing God) I don't think the colorsf the crabs matter. Drop the crab just below thetherne when the king counts "three". If you winn, Jomar is killed. Go down towards the boat and try to enter it. Clickn the inventory and then move the cursor to the picturef the king (DB). After completing the dialogue, clickn his picture again (statue icon). Now visit the fallen statue and clickn the picturef the king. A ship with Hector will arrive. Tie the rope to the statue. Talk to Hector (clickn the ship icon). Enter the ship. Also the second time (thumbs up) will fail. Go back to the boat and again try to enter it. The king will callnef his daughters (Naka).When Hector and Naka have succeeded in resurrecting the statue, clickn the king picture again (statue icon). Histher daughter (Sama) will take you to thether islandf the standing God (Muria). Go to the boat (thumbs up again, I think) and you will leave. Second islandf the standing God Statues puzzle (second islandf the standing God) (Click here to return to the listf puzzles) Walk towards the entrance in the mountain. Clickn stone below. If you click with a statuen the right spot at the top row, it will give you a clue how to proceed with thether rows and you will know the right spot for this statue. For instance, the red statue tells you that she eats the fast moving animal in the wood (swine) and won't sing for the goddessf the night (moon). This is the solution: first row: blue, red, yellow and green statue; second row: bird, swine, fish and crab; third row: globe, star, moon and sun. Enter the mountain and talk the woman, who doesn't reply. Go tonef corridor entrances and enter. Return to the woman and talk to her (DB). Give her your ballf glass and enter the same corridor as before. Clickf the cube twice and complete dialogue boxes. (When you clickn the icon with the ballf glass, you are being told that you can use it against the dark knowledge. When you clickn the iron head, it is said that the hidden knowledge can't be destroyed. But it seems in the endgame that you are able to destroy the dark knowledge that it contains). Turn, clicknnef the stones near the wall and stepn the green stone. Turn right, walk to the first missing stone in this circle and clickn this spot. You now see a pyramid in the centref the room with a stone door. Go through the door and take the staff. Return to the room with the pyramid. Step between the pyramid and the green stone and click with the staff in the middlef the pyramid. Click with the stone ball at the topf the pyramid. Enter the hole and clickn the cube. In your inventory you now have a blue hand icon. Clickn ship (disk 4). Last return to Atlantis Of whales and dolphins Go to the fisherman's cabin and talk to him. Return to your vessel and enter. You will see Creon's vessel, hanging above the vulcano. Move forward and ignore the request to identify yourself. Enter the ship and free Anna with your knife. Don't go back to your ship, but move to the rightf the spot where you found Anna. Enter your ship. You will return to the right wingf the palace. For the last time go to the Rat catcher, who will give you a clue about whales and dolphins. Go to the top floorf the library (the room with the floor that cracks) and stand in frontf the headf the whale. Take the eyef the dolphin. Go to the room with the dolphins and place the eyen its head. The mazef the minotaur In the maze below you have to go to its centre. In some passages and directions you will be stopped by a minotaur. Don't move in its direction. Take this route: move forward (north) until you meet the minotaur. Turn left and go forward. Turn right and go to the wall. Turn left and go to the wall. Turn left and go forwardne step, turn left and go forwardne step, turn right and go forwardne step, turn left and go to the wall. Turn right until you meet the minotaur and turn right. The endf Atlantis In the skull room in the centref the maze Creon will try to shoot you with a light gun. Use the blue hand symboln the gun and follow Creon who tries to escape through a hole in the wall. Use the blue hand symboln the iron head, which transforms into a green beast and quickly go back through the hole and move forward. Turn to the left and click with the blue hand symbol the the glass balln the floor. Use the balln the beast and the end sequence will follow. [end]